//#define __FORCE_TRACE__
//#define __FORCE_DEBUG__
//#define __FORCE_INFO__
#define THIS_FILE "fn_reviveLoop.sqf"
#include <btc_macros.h>
TRACE_1("Start",_this);


	while {true} do
	{
		sleep 1;
		if (Alive player && format ["%1",player getVariable "BTC_need_revive"] != "1") then
		{
			//hintsilent format ["%1 %2",currentWeaponMode player,currentMagazineDetail player];
			//diag_log text format ["SAVED %1",dialog];
			BTC_gear = [] call BTCR_fnc_getGear;
		};
	};